As a Software Developer and Research Assistant at Concordia University's Next Generation Cities Institute, I contributed to the CITYplayer project with the following tasks:
- Designing and implementing new features in the Unity engine to enhance gameplay mechanics and urban simulation capabilities.
- Prototyping gamified elements to increase user engagement.
- Collaborating with 3D artists to develop efficient pipelines for integrating high-quality assets into the simulation.
- Implementing machine learning algorithms for urban data analysis to provide actionable insights.
- Working closely with urban planners, researchers, and developers to align technical implementation with project goals.
The objective was to create a versatile tool for envisioning sustainable urban futures by enabling stakeholders to visualize and experiment with potential solutions in an interactive and impactful way.