As a developer on Chroniqueur, I contributed to the development of this complex narrative-driven world simulation through the following tasks:
- Simulation Development: Worked on the core world simulation narrative system using the Unity engine to enhance the emergent storytelling mechanics.
- LLM Integration: Developed a pipeline for integrating Large Language Models (LLMs) to analyze in-game data and augment the narrative depth.
- Portrait Creation Tool: Designed and implemented a rule-based portrait creation tool, enabling artists to generate character visuals dynamically based on predefined requirements. Added a portrait customization feature to the existing UI system for player interaction.
- Codebase Optimization: Refactored the codebase by decoupling the main simulation system from Unity's rendering system, improving code management and enabling better game optimization.